![]() Players can build highways to neighboring cities to increase trade and the population. Most types of power plants have a limited life span and must be rebuilt periodically. There are a total of nine varieties of power plants in SimCity 2000, including coal, oil, natural gas, nuclear, wind turbines, hydroelectric dams (which can only be placed on waterfall tiles), solar and the futuristic fusion power and satellite microwave plant. Players can build highways, roads, bus depots, railway tracks, subways, train depots and zone land for seaports and airports. New types of facilities include prisons, schools, libraries, museums, marinas, hospitals and arcologies. It now has a near-isometric dimetric view (similar to the earlier Maxis-published A-Train) instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and subways. SimCity 2000 was a major extension of the concept. The unexpected and enduring success of the original SimCity, combined with the relative lack of success with other “Sim” titles, finally motivated the development of a sequel. Play SimCity 2000 online! SimCity 2000 game description Last 4B is a container for the rest of the file, for.Next 4B is the length of the file (not counting the first 12B).SimCity 2000 is a MS-DOS city-building simulation video game and the second installment in the SimCity series. sc2 files this is SCDH.įor anything on a grid in the save (most segments), the grid goes from top corner (default rotation) to bottom, row by row right to left. This is an unofficial specification, and is therefore incomplete. sc2 file format, and not how the game interprets the given values.ĬNAM, XTER, XBLD, XZON, XUND, XBIT, XBIT, XTRF, XPLT, XVAL, XCRM, XPLC, XFIR, XPOP, XROG, XGRP, TEXT This specification also only applies to the. Scenario specific entries are uncompressed.Ī variant of Run-Length Encoding.Ĭhunks in the file and their uncompressed lengths: Rest of the file has a 4B chunk id (which is 4 ASCII characters between 0x20 and 0x7F inclusive), a 4B integer size for the chunk and finally the chunk data of the same length, in bytes, as the size of the compressed chunk. 1 + n byte version: first byte is in range means that there are n bytes of uncompressed data corresponding to the byte’s value after it.Ĭomes in two variants, a 1 + n byte version and a two byte version. ![]() 2 byte version: first byte is in range means to repeat the next byte n times (the RLE part), where (byte value) - 127 = n.Note that this encoding scheme can lead to certain sections being larger than if they were uncompressed if they’re very random or alternating data. It appears that every byte is compressed, even if it’s a single byte on its own. There are lots of 0x01 followed by single bytes. Chunk Data Format: CNAMĬontains 0x1F as its first byte and then 31 bytes after that. The first ASCII range bytes are the name, but the rest could be garbage data. Notes: Maybe 0x1F (31) is supposed to be the length of the title after it. There appears to be garbage in it though, but the name is terminated with 0x00. If no valid name (starts with 0x00), game uses all-caps filename as city name. ![]() This looks a lot like an unsafe memory copy without checking the length of memory copied for the cstring (null terminated) in the original game code. SIMCITY 2000 WINDOWS 10 LOAD CITY CRASH KEYGEN Miscellaneous city data, 4B/32b integers: OffsetĠ for terrain edit mode, 1 for city, 2 for disaster mode. Number between 0 and 3 corresponding to number of counter-clockwise rotations.ĭays since city was founded in 300 day years, and 25 day months? example: date=2435, founded= 2050, (2435-2050)=385. In save file: 115,663, so probably a few day into July. This seems related to the difficulty the game was started with. 0 = None, 1 = Mayor's Mansion, 2 = City Hall, 3 = Statue, 4 = Military, 5 = Llama Dome, 6 = Arcos. Unknown exactly, stores something to do with total city value. ![]() This is a sum of all of the values stored in XCRM. What percentage of the population is working? Something to do with traffic, not a sum of all value sin XTRF. How is the sim nation economy doing? This affects interest rates.Ĭalled weatherTrend by the game. Each appears to be for the industry window. There are 3 different graphs, each of which appears to show be stored as ratios, tax rate, demand. Unknown, but seems like it'd be the other part of Populated Tile count Same index as XBLD, count of that # of building in the city. Something like it should be the other half of Residential Tile Count. SIMCITY 2000 WINDOWS 10 LOAD CITY CRASH KEYGEN.
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